
Tank
Fires flat or high, anywhere from 0° to 180°. Takes the first hits so the artillery behind it doesn't have to.
- Armour
- Hit points
- 100
- Worth
- 250 points
Two squads. One island. Whoever is left standing wins. Read the wind sock, drag to aim, fire, and watch the ground blow apart.
⬇ Download for WindowsStygian-Siege-V3R6-Windows.exe · about 85 MB · one file, nothing to install
The wind changes every turn. It bends every shot: yours, and theirs.
No installer, no account, no launcher. One file, and the battle is on. Settings are kept between builds.
Use the gold button above. The file is called Stygian-Siege-V3R6-Windows.exe. The download page also has a zip with the What's new notes.
Double-click it. The title screen appears: a dusk battlefield with two guns trading shells. Press HOW TO PLAY first if you like.
Press PLAY for the War Room: pick a landscape, an opponent from Easy to Insane, and a flag. Then START BATTLE.
Tap a unit, drag anywhere on the field (direction is the angle, length is the power), check the wind sock, press FIRE. Anything you knock into the sea is gone for good.
Four units a side, lined up front to back. Every one of them can be thrown by a blast, hurt by a fall, and lost to the water. Except the one that's dug in.

Fires flat or high, anywhere from 0° to 180°. Takes the first hits so the artillery behind it doesn't have to.

The biggest barrel on the island. Lobs shells over everything, but only at 30° or steeper, so it never shoots its own tank in the back.

Fires a six-rocket salvo that peppers a whole hillside, then sits out your next turn to reload. Worth the wait.

Lobs three mortar rounds at a time. Never moves, not even for a nuke, and shrugs off a quarter of every direct hit. Hard to kill, and worth the most.
Each side starts with a small arsenal. The rest parachutes in during the battle: land a shell next to a crate to crack it open. The enemy wants them too, and a crate that lands in the water sinks.
| Weapon | Mischief | What it does |
|---|---|---|
| AP shell Starting arsenal | 💥💥💥 | Armour-piercing. A direct hit with AP destroys any unit outright, bunker included. Two to start with; use them well. |
| Dig shell Starting arsenal | 💥💥 | The groundbuster. Less bang, more hole. Takes the hill out from under someone and lets the slope do the rest. |
| Cluster Starting arsenal | 💥💥💥 | One shell, six bomblets. Lovely for a crowd, less lovely when the wind brings them home. |
| Bouncer Starting arsenal | 💥💥💥 | A grenade. It bounces until its fuse runs out, one to five seconds, your choice. Roll it into a hole they thought was safe. |
| Air strike Starting arsenal | 💥💥💥💥 | Tap a spot. Five bombs fall on it. Nothing to aim, which is the whole appeal. |
| Teleport Starting arsenal | 🫥 | Tap a spot and your unit is there. Out of the flood, off the cliff edge, or right behind their bunker. |
| Shield Starting arsenal | 🛡️ | A layer of armour for the selected unit. Uses your turn. Pops with a satisfying noise. |
| Napalm Crate only | 💥💥💥🔥 | Lands, splashes, and keeps burning. The ground remembers it for a while. |
| Homing missile Crate only | 💥💥💥💥 | Finds its own way to the nearest enemy. Wind is somebody else's problem. |
| Varren Crate only | 💥💥💥💥 | A four-legged runner. Drop it and it sprints at the enemy and explodes. It barks. |
| Super Varren Crate only | 💥💥💥💥💥 | You steer this one in flight with A- and A+, then press BOOM wherever it hurts most. |
| Medkit Crate only | ❤️ | Patches up the selected unit. Uses your turn. Unglamorous, and the reason you're still in the fight. |
| CAIN nuke Crate only | 💥💥💥💥💥💥 | The biggest blast in the game, by a mile. Rare, and the island is never the same shape afterwards. |
| Armageddon Crate only | ☄️☄️☄️ | Twenty-five meteors rain on the whole island. Both sides. Use it when you're losing, or when you're feeling dramatic. |
Mischief is the quartermaster's own scale and is not to be taken seriously. Direct hits hurt more than splash. The bunker never moves.







Twenty-four flags for you and your opponent, from the stars and stripes to the skull and crossbones. They flutter with the wind in battle, so they're also a tell.
USA
UK
Canada
Mexico
Germany
France
Italy
Spain
Japan
Brazil
Australia
Sweden
Norway
Finland
Ireland
Netherlands
Switzerland
Ukraine
Poland
Korea
Scotland
Pirate
Racing
StygianNo. That blue box turns up for any program that isn't signed by a big company, and we're a small one. Click More info, then Run anyway. If you'd like to check the file first, its SHA-256 fingerprint is on the download page.
Free, no ads, no account, nothing collected, nothing phones home. The catch is that the quartermaster will not help you aim.
Windows only for now. An Android version is on the list, along with two players on one screen and a training range. Mac: not planned, no Mac here to test on.
The game is complete and playable from the title screen to the victory show, and every build is put through hundreds of automated battles before it ships. It means more is coming, and that a rough edge here and there is possible. Tell us about those at support@chromaticmedia.us.
Drag anywhere on the battlefield: the direction sets the barrel angle, the length sets the power. Nothing fires until you press FIRE. Then read the wind sock at the top: wind bends every shot. A-, A+, P- and P+ nudge your aim by one. Easy opponents miss a lot too; it evens out.
It's dug in. The bunker never moves, not for a shell, not for a nuke. That's its whole personality. Use Teleport if you must relocate it.
Delete the file. Nothing was installed. Its settings live in a small folder under your Windows user profile, and they're harmless to leave.
Yes, and proudly: built by Chromatic Media with the help of AI (Claude) for the code, the art (every picture in the game is drawn by its own code) and the sound effects. Fonts are Black Ops One and Rajdhani under the SIL Open Font License, included with the game.